Not about complete inability to use photon cloud. But they rather are about ship rubberbanding and out-of-sync. Originally posted by obvious:There are networking issues. I don't see why you had to inject your stupid statements entire conversation could have been shorter and less fun if you just linked the troubleshooting page. Personally, for Sofa, I think he just lost connection and reconnected because he didn't follow up on anything, and the issue resolved itself. If Sofa Lemming logged in and the menu had the black box saying connect to Photon that wouldn't resolve, it could not be a connectivity issue and warrant sending logs to the devs. The developers make the same troubleshoot statements as obvious and assuming Obvious was attempting to understand if the issue was something more than just latency. I think you misinterpreted their defense against the statements "the game won't work until Leafy Games fixes their horrific netcode" and "effectively unplayable in the US" as saying the devs are perfect. Some players say Photon is broken, which is only half true, there are issues, but it works fine. I, like most, only lose connection once per month, likely from "improving network" the devs mentioned is probably them establishing a better connection, such as player hosting, host migration, or LAN. FAIL.", that sounds more like a connectivity issue to Photon rather than Photon itself. Tbh, if you get disconnected every "10-15 minutes WITH. I checked steam forums and their own, Photon issues have persisted since day one, and they have never fixed them. The issue is the very design of the game is such that if you don't live in very specific areas.the game won't work until Leafy Games fixes their horrific netcode. Meaning people (again like me) living in the very CENTER of the country are screwed because the traffic has to travel up to 1/2 the entire country without delay to even hit a server.a server apparently incredibly sensitive to ping. In addition, in the US photon has TWO servers, one on the far east coast and one on the far west coast. In this, I'm unsure if it's LGs fault or the Photon developers fault. Then on top of that, Photon's inability to reconnect after a disconnection despite perfect connectivity is indications of yet FURTHER atrocious programming. Their current net code LITERALLY requires an individual be near a connection hub where they won't have any ping spikes at all.good luck anyone playing this on comcast's network for example. A internet game developer should understand that the internet has all sorts of hiccups and to have your code unable to adapt to even periods of complete disconnectivity is bad programming. That being said, it continues to support my statement of atrocious net-code. In my case I'm very certain it's ping in that i get every couple minutes very short periods of high ping that is somewhere outside my local network.
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